Most Anticipated Games - May Edition May 04 2017
Each month at For The Win Board Game Cafe, we're going to be taking a look at a few future releases that we're really excited about. From new games, to expansions, to Kickstarters we'll be covering it all monthly.
Days of Wonder belong to an exclusive club of publishers that can release glam shots of their new game and I will be automatically excited about it, without ever reading a single detail about the game. It's not entirely unearned. Days of Wonder tends to only release one new IP a year and their success rate has been very solid. Their last two, Five Tribes and Quadropolis are among our favourite games of the past few years. Days of Wonder makes great choices on projects and Yamatai looks like another one.
The game itself appears to be lighter in strategy, even moreso than most other DoW titles. It's likely intended as a more family-oriented game. The theme is a little flat, but like all things DoW, the aesthetic is gorgeous. I think this game could fit well into the same niche filled by Catan and Ticket to Ride.
Yamatai arrives in June 2017.
The Palace of Mad King Ludwig
Everyone loves a good sequel. Unfortunately they tend to be rare in all forms of entertainment (I'm looking at you Matrix: Reloaded). Ted Alpsch is no stranger to sequels and spinoffs. In fact, you could almost argue he's been building off the same game for the past five years now. Suburbia was and still is a great game, I just think it's been surpassed by others in the genre now. One being Alpsch's own Castles of Mad King Ludwig. So if he continues, that has to mean The Palace of Mad King Ludwig will be even better, right? Well I really disliked Subdivision, so there's no guarantees.
The game itself is supposed to streamline the Castles experience. All room tiles are now squares, and there's no more auctioning. All in all, it sounds a little more like Carcassonne, which is not necessarily a bad thing. I'm gonna definitely give it a try, as I really enjoy both Castles and Carcassonne, so a combination of the two sounds enticing.
The Palace of Mad King Ludwig is scheduled for October 2017.
Century: Spice Road
The journey that Century: Spice Road has gone on has been a transformative one. Initially titled, Caravan, the game was said to be a Splendor-killer. It was to have two separate editions, one themed after Spice Road and the other after Crystal Golems. As development chugged along, they scrapped the Crystal Golem edition (arguably the more popular of the two). They changed the name of the game entirely and transformed the whole concept into a trilogy of games. Oh and Plaid Hat Games dropped the title, and they found a new publisher. Not exactly the biggest vote of confidence when a game's development is so volatile.
And yet, despite all of the turbulence it's hard not still be excited, even if anxiously at this point. Century: Spice Road has a lot to live up to. Tom Vasel of Dice Tower got the hype train rolling initially and even after its changes his latest review of the final copy remains glowing. He even went as far as to say that this game "murders Splendor". As someone who absolutely loves Splendor, we'll have to wait and see about that one.
Century: Spice Road finally hits shelves on June 14, 2017.
Island Hopper is a pick-up-and-deliver style game done in the dexterity & action genre. Players bid to become Captain. The Captain cannot make their own deliveries, but he or she can receive bribes from the other players to help them make their deliveries. When it's time to deliver, the Captain is blindfolded and attempts to pick up and drop off the goods on his intended islands. During this time, players will shout out directions in attempts to guide the Captain, or further disorient them. It's kind of like a game of pin-the-tail-on-the-donkey.
Island Hopper arrives sometimes in the summer of 2017.
Whenever I look for something with an interesting and unique theme I tend to turn to Kickstarter. New developers are usually unproven, but take more risks when it comes to drawing attention. Petrichor is a game about clouds, and I love clouds. Players are competing to grow the most crops. Normally I can't stand games about farming, but I think for this one I'll make an exception.
Click here to visit the Kickstarter page. Petrichor is tentatively expected in December 2017.