Most Anticipated Games - April Edition March 30 2017
Each month at For The Win Board Game Cafe, we're going to be taking a look at a few future releases that we're really excited about. From new games, to expansions, to Kickstarters we'll be covering it all monthly.
Admittedly, very little is known of Flip Ships. We were given a brief description along with the box art, but that was enough to pique my curiosity. First of all look at this beauty of a box:
It gives a bit of an arcade shoot 'em up vibe, ala Raiden or Galaga. Then you have the name of the game itself, which is very catchy and adds a bit of mystique. "What is Flip Ships?" Well, according to the designers, it is a cooperative dexterity game in which players will "Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late." At the very least, that sounds like its worth a shot to see what it's all about.
Flip Ships is coming Summer 2017.
We go directly from one 80's arcade homage to another. Lazer Ryderz exudes throwback, from its packaging all the way to its cheesy name. The most immediate comparison will no doubt be drawn to Tron. Players select speeds and build paths in attempt to collect prisms. But if they aren't careful, they could potentially collide into other players causing them to start over.
So it's definitely Tron, but the path-building is almost certainly borrowed from the popular Star Wars: X-Wing Miniatures Game. The faster players move, the more difficult it becomes to maneuver. Additionally, players must select their movement without seeing first if it will cause any problems. It's a game that relies most on spatial awareness.
Lazer Ryderz blazes onto shelves in Q3 2017.
The Legacy games keep coming, and even with a few hiccups along the way (Seafall), there's still a lot of excitement for them. Charterstone is the latest in hyped games promoting permanence. It's being compared to Lords of Waterdeep in terms of the style of worker-placement game. The designer behind it is none other than Jamey Stegmaier, who is coming off the heels of arguably the best-received game of 2016 in Scythe. So it comes as no surprise why this hype train is chugging along at a dangerous pace.
The gist of it is players are collaboratively constructing buildings within a shared village. And while the introductory games will be limited in options, the addition of buildings will provide players with more choices as the game evolves. The most intriguing aspect comes from the games lack of a rulebook. Instead, players will unpack different boxes which will gradually introduce this rules and mechanics. This is done in hopes to ease players into the game without the intimidation of a large book.
Charterstone is hopeful to be a 2017 release.
The designer of last year's hit Mystic Vale, John D. Clair, returns to bring us a new card-crafting experience in 2017. Typically when you think "trick-taking game", you think dry in terms of theme and experience. Clair hopes to rewrite that. There isn't really a definitive trick-taking game, and using what he's learned from Mystic Vale, he is hoping to combine that classic mechanic with his fresh card-crafting system.
In Custom Heroes, players select heroes of varying combat values which they can customize behind a player screen. Along with increasing strength, they can change certain gameplay elements. But be careful with powering things up, as they may end up in your opponents hand in future rounds.
Custom Heroes is scheduled for release in Tokyo in May 2017 and some time later on for America.
Let's take a moment to recognize our very own Eric M. Lang's rise to success. Since the early 2000's he has slowly been building his way up to his current status of fastest rising game developer in the industry. It almost reminds me of J.J. Abrams. Since 2014, anything Lang puts his name on is immediately hyped to the moon. Much like Abrams' name carried the same weight in Hollywood & TV, post-Cloverfield. Of course, we are somewhat entering the era of Abrams fatigue. But with Lang recently being hired by CoolMiniorNot as their Director of Game Design, his trajectory only seems to be pointing upward. As a fellow Canadian, it's hard not to root for the guy.
Rising Sun is one of his latest projects, and is one of the most hotly, anticipated games on the horizon. Blood Rage was a big hit with gamers, and Rising Sun is supposedly a spiritual successor. CMoN is no stranger to the Kickstarter world, and their promotional material is always so beautifully designed that it's hard not to buy into whatever they're selling. Attach a name like Eric M. Lang to the project and it's like dunking a ball into a Fisher Price net.
Click here to visit the Kickstarter page. Rising Sun is tentatively expected in April 2018.