Most Anticipated Games - September 2017 Edition September 13 2017

Each month at For The Win Board Game Cafe, we take a look at a few future releases that we're really excited about. From new games, to expansions, to Kickstarters we'll be covering it all monthly.


Clank! In! Space!

Clank!: A Deck-Building Adventure was an unlikely hit when it released in late 2016. It was a bit of a late bloomer in terms of hype, but it has managed to garner enough attention to get itself a spinoff game. Clank! In! Space! is just that, Clank! done in space (bonus points for excessive exclamations). Instead of pressing your luck inside a dragon's lair, you're testing fortunes inside a space emperor's ship. 


Clank! In! Space! is pretty much just a reskin of the original, with a few added gameplay elements that act as mini-expansions. As someone who missed out on the original, I may just pick this one up as what is pretty much Clank! GOTY Edition (for those of you familiar with video games). 

Clank! In! Space! arrives on game shelves this Fall.


Scott Pilgrim's Precious Little Card Game

Scott Pilgrim is great. The movie, the graphic novel, the video game and most things associated with the universe are standout. So with a tabletop experience on the way, there's reason to feel excited. Built as a deck-builder, Scott Pilgrim's Precious Little Card Game lets players take on the roles of the different characters in the universe. The goal is to collect power-ups along the way and defeat the Evil Ex. Yeah, this game is going to be awesome.


Scott Pilgrim's Precious Little Card Game will be available sometime after August 30 2017.


Sid Meier's Civilization: A New Dawn

We're huge fans of the Civilization series on PC, and while their last board game felt a little flat in comparison, their upcoming offering definitely builds some hype. In Sid Meier's Civilization: A New Dawn, the pace looks a little faster, and the victory conditions are randomly generated at the beginning of each game. There is an inherent difficulty to replicating the intricacies of a computer game in a tabletop. Games of Civilization can often take days in realtime, but unlike computer games, it's much more difficult to save tabletop game progress. Hopefully A New Dawn can find the balance between giving players enough variety in progression while maintaining an enjoyable pace of play. 

The aesthetic of the game falls right in line with the computer games, and this time they've switched to hex-style tiles. A few more mechanics have been added to the fray to hopefully better replicate the computer games, such as City-States and Barbarians. I'm cautiously optimistic that this could be the Civilization game we've been properly waiting for. 

Sid Meier's Civilization: A New Dawn has a tentative release date of Q3 2017.


Stuffed Fables

The spiritual successor to Mice & Mystics is finally coming. And not only has it spawned a new game, but according to Plaid Hat Games Stuffed Fables is just the first in a line of what is being referred to as AdventureBook Games. The AdventureBook is multi-purpose, unfolding the narrative, references for the rules and even acts as the game board itself. Each choice made by the players, allows them to build their own unique story. 

The biggest complaint I heard from Mice & Mystics players was that the combat system was too repetitive and because of it, the actual gameplay portion felt bland. But for those looking for engaging narratives, it was a big hit. It's been 5 years since the initial release of Mice & Mystics, so hopefully designer, Jerry Hawthorne has found a way to keep both ends of the experience enjoyable.

Stuffed Fables is scheduled for Q4 2017.


Now Boarding

I will always look forward to a new Tim Fower's project. He's always got a unique take on under-utilized themes in tabletop games. His latest game Now Boarding is his attempt at a cooperative, pickup-and-deliver style board game. Real-time cooperative games are nothing new, but are always a great way of adding tension and chaos to collaborative experiences. The goal is for players to do many things within 30 second intervals, hoping to get passengers to their intended destination. 

Now Boarding looks like the type of game that is easy to learn, but difficult to master. The one hole may be in the randomness of things, but that's kind of an inherent mechanic in all cooperative games. Overall, it reminds me a lot of a F2P game called Pocket Planes that I used to play on my phone all the time. There's something alluring to me about acting as an airline. Perhaps its the wanderlust.

Click here to visit the Kickstarter page. Now Boarding ships to backers in February 2018.