Most Anticipated Games - June Edition May 31 2017
Each month at For The Win Board Game Cafe, we're going to be taking a look at a few future releases that we're really excited about. From new games, to expansions, to Kickstarters we'll be covering it all monthly.
Although already released in other parts of the world, Magic Maze has yet to find its way onto North American shelves. One of the 3 illustrious Spiel des Jahres nominees for the year, Magic Maze will likely be a hot seller by the time it comes around. Based around the general impression on all 3 nominees, it seems as though Magic Maze may end up taking the prize home later this year.
In Magic Maze, up to 8 players must navigate through various rooms in order to get their characters to their respective exits. It's kind of like a non-dice rolling version of Escape: The Curse of the Temple. The catch? Player's cannot speak during the game, and each player has just one action they can perform. In order to communicate, there is an aptly named "Do Something! pawn". Players may grab the pawn and raucously slam it on the table in front of another player instructing them to do something. There are also a few spaces on the map that can be used once per game to flip the sand-timer, also allowing for a brief moment of discussion and strategizing.
Magic Maze makes its North American debut in June 2017.
Dead of Winter: Warring Colonies
The second expansion for the massively popular Dead of Winter has officially been announced! We really enjoyed the additions of The Long Night, but at the end of the day it was merely more of the same. That's not necessarily a bad thing, but Warring Colonies hopes to provide a totally new experience. Warring Colonies can play up to an outrageous 11 players, and as its title suggests it pits two different teams against one another. The eleventh player? A lone wolf, who hopes to accomplish their own unique objectives while obviously impacting the two colonies along the way.
All of this sounds great, but 11 players? Dead of Winter can take as long as 3 hours at times with just 5. Plaid Hat's solution for this is simultaneous turns with a sand timer constraint. I'm optimistic that this will keep things moving along at a nice pace. But obviously organizing 11 players to do things, regardless of context is still a daunting task. It probably won't be the optimal experience, and it probably won't be for everyone - but it's a bold approach to take for a game that could easily just make another simple add-on. I'm very excited about this one.
Dead of Winter: Warring Colonies is scheduled for August 2017.
Shadow Run: Crossfire was a largely underplayed and underrated game. Two of our regulars played a ton of it, and really enjoyed themselves all the way through. It was themed in the Shadow Run universe which is arguably tiny compared to Dungeons & Dragons, which Dragonfire is being built as. Mix an already proven engine with a massive IP, that can sell almost anything they attach their name to, and you have what is an almost guaranteed hit.
Perhaps most comparable to the popular Pathfinder: Action Card Game, the D&D-based Dragonfire follows the same pattern. Fully cooperative deck-builder which is campaign-based and will almost surely be chock full of expansions on the horizon. The best part about the whole thing? No Dungeon Master required. Everyone can get in on the dungeon-crawling and looting.
Dragonfire does not yet have a scheduled release window.
Cities of Splendor
Seems like just a month ago we were talking about a certain Splendor-killer. Not to be outdone, the Splendor folks have an array of expansions coming. All 4 modular expansions will be released as the Cities of Splendor. They've been playtesting it the last few months and while there aren't much specific details out yet, we do know the general idea of the four expansions.
The first expansion provides something new for players to compete over, that are said to have a larger impact on the game than the already present Nobles. The second expansion adds elements that you can place on cards to represent the actual Cities. The third expansion adds a player board which grants special powers and twists the rules based on acquiring specific cards. The last expansion adds new cards with new powers that are simply shuffled into the three separate decks of the base game.
Cities of Splendor arrives sometime in Q2 2017.
For this month's Kickstarter selection we decided to go a little off-the-cuff. Instead of a traditional tabletop game, we've decided to feature a neat little puzzle-oriented device. Turing Tumble is a physical representation of a mechanical computer. With a little help from gravity, marbles will tumble down the various gears and gizmos.
The "game" itself comes with a book of 51 different puzzles to solve. But Turing Tumble is more of a platform with the potential for limitless puzzles and exercises. The whole project is designed to help kids explore computer programming in a visual and physical manifestation, instead of a box of circuits. Turing Tumble is more about learning the concepts of programming, and seeing them in action. With Turing Tumble, you can physically see the parts where things get held up, and why it's happening, instead of just receiving coding errors on a computer.
Click here to visit the Kickstarter page. Turing Tumble is expected in January 2018.