FTW Staff Picks - For Sale

For The Win Board Game Cafe's Staff Picks is a weekly series where we take a quick look at some of the staff's favourite games, old and new. 

For Sale

Genre: Auction

Designer: Stefan Dorra

Player Size: 3 to 6 Players

Game Length: 20 minutes

For fans of: No Thanks!, 6 Nimmt!, Coloretto

Sometimes a warmup game can become a main event. We love to kill time with For Sale, but sometimes one game isn't enough. We've often found ourselves playing 3 to 5 games to really get that satisfying feeling. It's so quick to play and there's enough mind-gaming to make it always feel fresh. 


In For Sale, players compete to earn valued properties in hopes to flip them for big gains. There are two phases in For Sale. First, players will bid to collect the highest-valued property each round. As players drop out of the bid, they will take the lowest-valued property and take back half their bid. The last remaining player in the auction will pay their full bid and claim the top property. After all the properties have been sold, the second phase begins. Players will now use their properties to sell for the different cash cards that are randomly drawn each round. The higher the value of the property, the higher the cash card you will receive. At the end of this phase players will total their final profit, including any leftover cash from the first round. The player with the highest total is declared the winner of the game!

Timing is the key to maximizing your profits in For Sale. Players with strong memories will be able to predict plays in the second round, which will result of winning important turns. You want to win rounds, but by small margins to make opponents waste top tier properties. The mind-games come in the bluffing and double-bluffing of when you intend to use your trump cards. This typically results in a lot of fun table-talk. 


For Sale can feel random at first glance, but players have more control in the outcome than perceived. Sure it's possible to have a bad game with strings of bad luck on the draws. That's generally why we play more than one game. Eventually the law of averages balances things out. Next time you're looking for a game to pass the time, try out For Sale and watch the time pass you by.

Earl OliverosComment