FTW Staff Picks - Deep Sea Adventure

For The Win Board Game Cafe's Staff Picks is a weekly series where we take a quick look at some of the staff's favourite games, old and new.

Deep Sea Adventure

Genre: Press Your Luck

Designer: Jun Sasaki, Goro Sasaki

Player Size: 2 to 6 Players

Game Length: 30 minutes

For fans of: Can't Stop, Zombie Dice, Clank!: A Deck-Building Adventure

Today we're looking at one of Oink Games' hit micro-games. One of the best things about their games is how compact and travel-friendly they are. Most of them revolve around one or two popular game mechanics and Deep Sea Adventure is no different. With a focus on pickup-and-deliver mixed with press-your-luck, Deep Sea Adventure gives players a nice alternative to other popular choices such as Zombie Dice

In Deep Sea Adventure players dive into watery depths in hopes to acquire the most valuable treasures. The deeper you go, the more rewarding the treasures will be. Players share oxygen, meaning they will all be subject to the same timer as the round progresses. Oxygen begins to drop once the first treasure is picked up. At the beginning of each player's turn, the Oxygen level will decrease for every treasure they are currently holding. Players will only have one opportunity to turn back. Each treasure they hold will additionally reduce their movement roll.  Any players who cannot make it back to the submarine before Oxygen runs out, loses all their treasures and they're placed at the end of the trail as a stack. After 3 rounds, the player who has amassed the highest valued treasures is declared the winner.

Deep Sea Adventure is a simple premise with strong execution. If you're looking for something to kill a little time while you're on the go, it can hit the right spot. The first game is punishing, and will almost certainly teach a lesson to your greedy friends. But over time, you begin to pickup on the interesting nuances of the game and you'll try different methods. It's the kind of game that requires you to adapt to the playstyles of your opponents. It's a surprisingly deeper game, than it appears - pun intended.

Earl OliverosComment